Playtest reports for indie studios and publishers

Your game is already being playtested. On stream.

Every week, independent streamers play your game for hours and say out loud what they love, where they get stuck and what breaks. Playsignal turns those hours into a playtest report your team can act on, with every finding tied to the exact minute it happened.

15–30independent streamers per report
80–150 hof real play, start to finish
To the minuteevery finding tied to the moment it happened
How it works

No builds to send. No testers to recruit.

We work from what real players already did on stream.

1

Real sessions, at scale

We gather post-launch streams of your game from independent streamers, including people who played it through to the end.

2

Only what's about your game

We separate real gameplay from chat, other games and in-game text read aloud, then group what players said into recurring findings.

3

Checked by a human

Every quote is reviewed in context before it reaches you, so each finding is something a player really said about your game.

The report

Strengths and weaknesses, side by side

With the evidence for each one, counted by how many players it affected.

Executive summary

The three things worth doing first, ranked by how many players they affected.

Bugs to fix first

Crashes, soft locks and broken interactions, with the moment each player hit them.

Where players get stuck

Confusing objectives, unclear mechanics and the places where several players got lost.

Recurring complaints

What frustrated more than one player, counted by how many streamers said it.

What players love

The praise that comes up unprompted: useful for your next patch notes and your marketing.

Moments and drop-offs

The scares, laughs and surprises that stuck, how long each streamer played, and why they stopped.

It is especially valuable that both the strengths and weaknesses are analyzed. This is genuinely very useful material.
R
RosemaryRosenshine Games
Sample

See a real report

A complete report from a recent indie horror launch, with the game and streamer names removed. Same structure, same level of detail as the one your team would receive.

Open the sample report
Who it's for

Built for the people who ship the patch

Studios after launch

  • Prioritise the first patch with real player evidence
  • Find bugs your QA never saw
  • Know what to keep for the sequel or DLC

Publishers

  • A consistent read on every title in your catalogue
  • Concrete feedback to pass on to your developers
  • Spot what players love for your marketing
Get in touch

Ask about your game

We're working with a small number of studios and publishers while we refine the format. If your game has launched or is about to, tell us which one and we'll check how much streamed play there is to work with.

hello@playsignal.games